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Portal reloaded puzzle 10
Portal reloaded puzzle 10















#Portal reloaded puzzle 10 mod#

_autosavedangerous : cmd : : AutoSaveDangerous Descriptions with ** denote community modified descriptions and my not be entirely accurate. This mod is targeted at portal veterans, who are familiar with the gameplay of the main series and want to expand their horizons. _bugreporter_restart : cmd : : Restarts bug reporter.

portal reloaded puzzle 10

_fov : 0 :, "cl" : Automates fov command to server. _resetgamestats : cmd : : Erases current game stats and writes out a blank stats file _record : cmd : : Record a demo incrementally. _restart : cmd : : Shutdown and restart the engine.Ī addip : cmd : : Add an IP address to the ban list.Īi_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusableĪi_debug_actbusy : 0 :, "sv", "cheat" : Used to debug actbusy behavior. Why can I take a cube only one way through the portal Why can I put the cube down, and yet when I pick it back up the other cube disapears None of this makes any sense at all.

portal reloaded puzzle 10

Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at. And as a huuuge Portal fan, Im afraid I am a little frustrated. 2:Īi_debug_dyninteractions : 0 :, "sv" : Debug the NPC dynamic interaction system.Īi_debug_eventresponses : 0 :, "sv" : Set to 1 to see all NPC response events trigger, and which NPCs choose to respond to them.Īi_debug_expressions : 0 :, "sv" : Show random expression decisions for NPCs.Īi_debug_los : 0 :, "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'lĪi_debug_node_connect : cmd : : Debug the attempted connection between two nodesĪi_debug_shoot_positions : 0 :, "cheat", "rep", "cl" :Īi_disable : cmd : : Bi-passes all AI logic routines and puts all NPCs into their idle animations.

portal reloaded puzzle 10

Can be used to get NPCs out of your way and to tĪi_drawbattlelines : 0 :, "sv", "cheat" :Īi_drop_hint : cmd : : Drop an ai_hint at the player's current eye position.Īi_expression_frametime : 0 :, "sv" : Maximum frametime to still play background expressions.Īi_expression_optimization : 0 :, "sv" : Disable npc background expressions when you can't see them.Īi_follow_use_points_when_moving : 1 :, "sv" :Īi_force_serverside_ragdoll : 0 :, "sv" :Īi_frametime_limit : 50 :, "sv" : frametime limit for min efficiency AIE_NORMAL (in sec's).Īi_hull : cmd : : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname,Īi_inhibit_spawners : 0 :, "sv", "cheat" :Īi_nav_debug_experimental_pathing : 0 :, "sv" : Draw paths tried during search for bodysnatcher pathingĪi_navigator_generate_spikes : 0 :, "sv" :Īi_navigator_generate_spikes_strength : 8 :, "sv" :Īi_next_hull : cmd : : Cycles through the various hull sizes. Controls which connections areĪi_nodes : cmd : : Toggles node display.Ĭurrently selected hull size is written to the screen.















Portal reloaded puzzle 10